Tuesday, July 1, 2014

Bethesda's Todd Howard interviewed last May, talks Fallout 4 IMO

Here is an interview with Bethesda's Todd Howard from Germany. He was there to accept a Lifetime Achievement Award from LARA.



Published June 6, it's a very current and encompassing perspective on where Bethesda now stands, in terms of history, sales, development, and the its future games.

If nothing else, Todd Howard is enthusiastic. I just love this guy. He's weathering this storm of Fallout 4 anticipation like a champ.

On receiving the LARA award: "We're going along and making our games, and something like this comes along, which is ... you know, it's wonderful, you kinda take a step back. But it's not just me, I think it's the whole studio. I kinda represent everybody. It's a privilege of mine to be in charge of a group like that.

I've spent more time with Elder Scrolls than I have anything in my life. 20 years. So they become part of you in a way that is very different [than for the gamers]. And Fallout as well, I've worked on for a very long time. And we're not ready to say, okay, Lifetime Achievement ...."

Interviewer: "You're not ready to call it quits."

TH: "Absolutely not, no. Our best stuff is ahead of us, no doubt. No doubt."

God, this guy is good. You can tell he's interview-trained and -experienced. Lets nothing slip.

So that gives me hope for the next Fallout title. I, like the rest of the fan base, cannot wait. But the best part of the interview is yet to come.

Howard gives a really cool synopsis of Bethesda's history, specifically regarding the making of Fallout 3, their first Fallout game, at 12:10. He recalls how warmly he felt the reception from fans and how rewarding it was, specifically because Bethesda didn't create the game, but "rebooted and added our own flavor to it," Howard said.

Around 2000, Zenimax acquired Bethesda, giving them "a new lease on life," Howard said, because the company had been falling on hard times since 1996. "We went into Morrowind ... there were six of us at the time, we were that small."

Then Howard and the interviewer talk publishing a little bit.

"And since Skyrim, we do it ourselves everywhere."

On 'killing your babies': "We do it often."

Then there's great talk about consoles and PC versions of his games. It begins with the interviewer's question at 19:16, largely having to do with how Howard views the PC from many standpoints.

On Skyrim: "The PC is the best place to play that game."

He says processing power is good because it stimulates graphics, but the real thing that's cool in the new console generation is increased memory.

Asked for an example (20:40) of how this would affect gameplay (and this is where I believe the conversation begins hinting specifically at Fallout 4, mainly based on how Howard begins his answer), Howard uses the example of load time between opening and closing doors between the outside world and taverns or buildings. With increased memory, those things could be loaded when you come close to them, even if they're not on-screen.

This is a really exciting thing to me as a player too. Load time is my least favorite thing about Skyrim and Fallout 3, and it would add a much more realistic feel if this could be eliminated from gameplay.

The reason we have this current surge and emergence of open-world games, IMO, is that it feels much more realistic than any game genre that's come before, and it's still brand new in the entire context of gaming. It's a baby. It's got so much room to grow.

Now, here's the FO4 stuff, it's gotta be, there's no way it's not, it's gotta be!

20:30. This is what the Fallout fans should be excited about. Here's why: though they don't say the word 'Fallout' at any time during the asking of this question or through to the end of the interview, they talk about 'fake announcements.' What was the fake announcement? Survivor 2299, of course.

I totally get why Howard, and the whole Bethesda community, is waiting to say anything. They don't want to 'dribble it out,' Howard says, they want to say, "Boom, here it is," because he remembers how cool that feeling was for him when it happened with other games.

I want that feeling! So you wait, Todd Howard. You wait, Bethesda. You work. Take your time. I want a game that is ready to go, not another New Vegas fiasco. 

Tuesday, June 3, 2014

China, IL is awesome, and so is Adult Swim

Img source


Cartoon, insane, hilarious, doesn't take itself seriously at all, and yet has a beating heart. The characters are well-written, the dialogue is engaging. Never a boring moment. You won't regret it.

Here's the show's page on Adult Swim.

Here's show creator Brad Neely's China, IL predecessor comic, Baby Cakes.

So start with either, I've given you all I could possibly give you, time management enthusiast.

Adult Swim, for the past few years, has been hitting it out of the park. The shows they run are the best in modern comedy, from Tim & Eric, The Heart, She Holler, The Eric Andre Show, Frisky Dingo, Bob's Burgers, Metalocalypse, NTSF:SD:SUV, Rick & Morty, Sealab 2021, Space Ghost: Coast to Coast, and The Venture Brothers.

And those are merely my favorites—the above list barely scratches the surface of the total number of programs they air.

Plus their homepage design has been awesome lately, and they've been running series-long marathons of one show at a time, available to watch right there when you visit the site.

TVT recommends.

Thursday, May 29, 2014

The A.V. Club's review of Watch Dogs is amazing

Watch Dogs apparently does not overcome my least favorite modern gaming trope—that of being marketed towards 12-year-old white males.

Here is The A.V. Club's review of Watch Dogs that opened my eyes. Cool title, too: "Watch Dogs takes a great idea and bludgeons it with normality." Great writing, John Teti. I mean, you knocked it outta the park with this one.

As per usual, The A.V. Club comes out on top of this debate, writing intelligent article after intelligent article. And I'm really glad they're writing these articles, because the gaming industry is held by the balls of corporate interests ensuring that modern games do not rise above the maturity level of elementary schoolers.

Okay, let me rephrase that: Bethesda makes awesome stuff for adults. Nintendo makes really great stuff for kids that adults also love. Rockstar makes games for 12-year-old boys (with the exception of L.A. Noir). Capcom makes games for 12-year-old boys. Konami makes games for 12-year-old boys.

Chauvinism permeates all of it. It's a boys' club. A white boys' club (have you seen any major games feature non-white-male protagonists lately?).

With all the technology modern games run on, wouldn't it be nice if the writing could rise to the level of, for example, great cinema? You'd have complete marriage of aesthetics and concept. It would be so wonderful.

You know what I also think? Make Link a female in the next game, Nintendo! And make Zelda a prince that gets kidnapped!

Wednesday, January 15, 2014

Movies to Watch in 2014

The Wrap has compiled a great list of upcoming movies to watch this year. Among them are new works by Darren Aronofsky, Lars Von Trier, Wes Anderson, and George Clooney. It left me with lots of thoughts! Here are several of them.

Sunday, December 15, 2013

Acquiring Fallout 3's Unique Weapon, The Firelance: A Story of Desire, Greeeeed, Lust, Loss, and Hope

To start with, let me just say that I was probably just two or three in-game feet from The Firelance, the best weapon and the most difficult to obtain in the entire Wasteland, and ... I just ... didn't see it. I mean, it must have been right there, just sitting there on the ground, among the dirt and weeds, and I must have walked right over it!

Tuesday, November 19, 2013

The Genius of Survivor 2299 & Viral Marketing

So in case you haven't heard, there's talk of Fallout 4 on the wind.

Here's where it all started, a few days ago:
http://www.thesurvivor2299.com/

There's a countdown clock, Fallout-style fonts, black and white simplicity, the Vault-Tek logo, and Morse Code, and it's blowing up a certain corner of the internet.

Wednesday, June 5, 2013

Decrepit Usurper: Fallout 3 Evil Character Playthru

The Fallout series is groundbreaking. My favorite game series since Final Fantasy. I'm fucking itching for Fallout 4. Itching. Itchy. Tasty.

Resident Evil 6 going to black screen of death on my PS3. No good. Must get Capcom to fix. Have to play Fallout 3 now after kids go to bed.

Spoilers for those who haven't played follow.