Saturday, June 13, 2015

Fallout 4 trailer analysis: in-game artwork

I just commented the following on a YouTube video by TheNthApple. Thought I'd re-post here.

So at 1:58 in your video here, we see a Power Armor-wearing person rising up from a view inside the Vertibird. And this short piece of the trailer has always interested me—it displays several new art forms which will inhabit this new addition to the Fallout universe.

This... delicious-looking addition.

First you've got the Red Rocket (hilarious name in and of itself, with GTA-like levels of in-game history, e.g. 'Pay-n-Spray,' 'Burger Shot') sign, in a circular logo, screen right, with the word "GASOLINE" above it, and two other words I can't make out. An up

Second, you've got a poster on the lower left with the acronym "GNN," which may be Galaxy News Network, which may be how we experience Three Dog in-game—which MAY indicate that Fallout 4 takes place not too long after FO3, if he's still alive. However—Institute. Cyborgs. They could have prolonged his life somehow. He might be a robot Three Dog.

Third, you've got this awesome, sheik billboard with a "FALLON'S" logo in red, and a (to find this, I literally Googled, 'famous 80s artwork' and it was the first entry) Patrick Nagel-esque woman's face in black and white with a black slash going thru the whole thing. Very hip, very cool.

I hope Fallon's are goddam butchers or torturers or something. Going thru a clothing department store on a Fallout game would be suuuuper cool. Getting outfits?

Oh, and here's what I'm also looking forward to—enhanced character modification! Picking up outfits, designing faces, etc. Can I make a Nuka Girl pinup character w/o mods now??? CAN HER LACEY, THIN CLOTHES HAVE A HIGH ARMOR RATING?!?!

With the voiced main character—I think it'll help with player immersion. I've got a feeling Bethesda's going to do this right. Aaaand I think they've been working on this a long time, and it's like Zelda for Nintendo now—with a game this important—and this one is legendary—what a great time to be alive indeed, TheNthApple!—you don't want to cut any corners. Obsidian's lack of attention to the bugs will be a thing of the past—I guarantee it.

Could you imagine Bethesda being sloppy with this one? Do you think they actually want to make money, or lose money?

Saturday, June 6, 2015

With the Fallout 4 reveal trailer, Bethesda gives fans exactly what they need—emotional release

Okay, the Fallout 4 trailer. Here it is:



I saw it the morning it was released and just about hit the ceiling with joy. The Ink Spots—good move. Everything I needed to see, to feel. Finally.

Finally.

I can't describe to you the release and emotional high I felt and still feel about this. The new, amazing Fallout title is finally here. I can finally step back into the Wasteland, and this promises to be the biggest and most advanced trip there yet, in a new and immersive depiction of Boston.

I just watched these guys at IGN talk about it and Vince was critiquing parts of the trailer.

When I heard this, I thought, “SACRILEGE! BURN HIM!”

I’ve been waiting for Fallout 4 ever since New Vegas became boring again, for the third time. You know what’s really the worst part of those games? The load times. The between-building load times. I really envy PC players that have decreased load times between environments, because I play on the PS3. Oh, and the freezing gameplay? Don’t get me started.

But anyway, so yeah, I’ve logged way too many hours into Fallout 3 and Fallout: New Vegas. They were game-changing, next-level games for the time, stretching the limits of the systems on which they were played, and most importantly, were incredibly immersive. Also, the story is always interesting: you’re in a post-apocalyptic United States, 50 to 200 years, depending on the game, after the bombs fell. Now, what’s different is that the Fallout world’s history splits off from ours sometime in the 1920s or 40s. Science goes in a different direction, we keep the jingoistic patriotism, looks, and music styles of that time period until 2077, when the bombs fell. I believe New Vegas takes place in 2277.

LINK TO FALLOUT WIKI PAGE ABOUT THIS SHITE

My brother showed me Fallout 3 one day, and I had no idea what it was going to be like. Immediately, I’m hooked. You make your own character? I’m in a vault? What the fu—bright light—Wasteland? I Can Go Anywhere? WTF IS THAT THING? Then I played New Vegas. Then I downloaded Fallout and couldn’t get my head around the controls on a MacBookAir without a keyboard or mouse, and I’ve got two kids man, they’re young. I don’t have all the time in the world.

So I never played any of the Fallout games between 1 and 3, and I’m not gonna, really, because motherfucking #Fallout4. #motherfuckingfallout4

Bethesda was so tight-lipped about it the whole time! They let nothing slip! They gave Three Dog (srsly read Erik Todd Dellums's Twitter feed right now) a license to say some cryptic bullshit, and Kotaku found a script, and some guy said Bethesda were scouting the Boston area, and then #Survivor2299 broke my fucking heart, and then Ron Perlman said after the fact on Twitter that it was the hardest secret he’s ever had to keep—it’s all been such a whirlwind!

So that’s why I thought ‘sacrilege, burn him, and there was much rejoicing, yaaay,’ so there, I explained myself. I’m deeply involved in these games. Now, to critique their review of the teaser.

Yes, nine paragraphs in, I give you:

THE REVIEW OF THE REVIEW OF THE FALLOUT 4 TEASER TRAILER THAT ISN’T CALLED A REVIEW BUT THE VEIL IS THIN

Firstly, I think Destin Legarie (@DestinLegarie) and Vince Ingenito (@Vincogneato) represent both standpoints of the diverse universe that is Fallout fans and how they feel about this whole thing, and thusly are good hosts for the review.

Vince sticks to his guns, representing the less-pleased portion of the Fallout fanbase, but by the end of the video he’s got to admit that he’s excited, and that even if his fears—of the game being nothing more than revamped existing Fallout tropes without innovation—come true, that wouldn’t be a bad thing.

Wasn’t Skyrim a revamped version of previous Elder Scrolls? Wasn’t Grand Theft Auto V just a revamped verion of GTAIV? Aaah, but here’s the rub—when you compare Fallout 3 to every game in the Fallout series before it, you get a completely different game style. So it’s not fair to say that Fallout 3 is simply a revamped version of what came before, because the previous games were a top-down, almost simulation-style game, whereas with Fallout 3, which I believe was Bethesda’s first shot at a Fallout title, they changed the entire thing to a first- and third-person shooter, set in an open-world /sandbox-style environment. They kept the look, feel, and characters of the previous games, stayed fearsomely devoted to the storyline, and gave it a completely new feel. Somehow, the results were magical. Game-changing.

Fallout 3 changed people’s perceptions of gaming and what a game could be. When Bethesda handed the reigns to Obsidian to create Fallout: New Vegas, it was very cool, probably cooler than Obsidian or Bethesda imagined it would be, but it wasn’t enough. Fallout fans wanted more. Their hungers were not completely sated, although both of those games kept us all waaaaay too busy for waaaaay too long. It’s a testament to their greatness.

It’s not unfair for fans to expect game-changing-ness with Fallout 4, but I don’t think it’s going to happen as obviously as with the transition between Fallout 2 & 3. I think where the innovation is going to be this time will be in the area of load times and transitions between game environments, thereby decreasing annoyance and disconnect from game world immersion. I predict that glitches will be less frequent, that getting stuck in some crack in the game world will be a thing of the past, and that game flow will be increased. I also expect the realism, believability, and overall game immersion to increase with the enhanced graphical capabilities between previous- and next-gen consoles, and with probably something about how NPC sprites move their mouths when they talk. Maybe they’ll hire a greater number voice actors, too.

Oh, and I also expect greater options and ease of character creation and outfitting, and of in-game mechanics. There were flying ships in the trailer. Seems like The Institute and more scientific progress is going to accompany this game, meaning perhaps we’ll be able to pilot vehicles. Power Armor is obviously here to stay—perhaps we’ll be able to customize it? Fast travel and environment exploration will also be streamlined. They might get rid of some features, like finding food and using campfires, for example, or hopefully streamline those, too. There’s got to be lots of detail in these games—little items, pieces of the world, boxes of cereal and old machine parts lying around. You know.

Also, I think they’re going to take you back to the Pre-War period more than they have in previous titles. You had a holographic reproduction with “Operation: Anchorage,” you had a flashback in the spooky building near Tenpenny Tower in Fallout 3, and the nightmare Pre-War illusion that is Tranquility Lane, and New Vegas’ barely-preserved, un-bombed Vegas Strip, but there was never a time where you could take your character walking thru the Pre-War world of the Fallout universe. What made it cool, I think, was the mystery—the clues you would find, on old computer terminals or notes lying around. You had to put the picture together yourself, and Bethesda and Obsidian did great jobs at telling stories thru visuals, or pieces left over, skeletons in funny positions, and then just weird shit, like teddy bears and garden gnomes set up playing cards, and Monty Python references.

But yeah, so the trailer—pretty obvious stuff, I’ll give you that. It’s like, we’ve still got Deathclaws, Centuars, Ghouls, Power Armor, I hope Super Mutants, a dog companion, and the usual tropes. What they did not do was not try to give you specifics—they gave you a broad, emotional landscape. And you know what? It was exactly what Fallout fans needed.

“Here, guys. You've waited long enough,” Bethesda seemed to say. “You wanted this? Oh, you're getting it. This is us delivering. The wait is over, you've been patient, and we thank you, because this shit took us a looooong time.”

And goddam if the reveal trailer above didn’t and still isn't wringing tears out of me right now. We fans have been waiting so long, and staying so dedicated, that at this point it’s more than just a waning hope. We all knew. We knew! Even though they said nothing official, we knew. We knew all the noise we were making wasn’t falling on deaf ears. It’s a way of life. It’s #falloutlyfe.

Pheh. “Fallout 4’s Reveal Trailer May Play it Too Safe.” Pheh, I say. We got the big, 'Here it is.' Now it's time to wait—half a year. We can do this. And we only have until June 14 until #BE3

Thank you, Bethesda. I can’t wait to see you give us more details on June 14!

THANK YOU BETHESDA!!! THANK YOU THANK YOU THANK YOU THANK YOU!!!